StarCraft improved on its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry amongst the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-regarded 1996 SSI launch War Wind. The unit kinds available to Each individual race determine its racial identification. The Protoss can discipline potent and costly warriors and equipment, when the Zerg rely on sheer numbers and velocity to overwhelm their opponents.
The compared to method also features the "Archon" choice, the place the matches are ostensibly 1v1 but multiple human player Manage what is often managed by 격투기 a single individual.